“The one God is not one divine nature or essence, but primarily one person: the person of God the Father. The personal existence of God (the Father) constitutes His essence or being, making it into ‘hypostases’: freely and from love He begets the Son and causes the Holy Spirit to proceed. Consequently, being stems not from the essence, which would make it an ontological necessity, but from the person and the freedom of its love which “hypostasizes” being into a personal and trinitarian communion. God the Father’s mode of being constitutes existence and life as a fact of love and personal communion” (Christos Yannaras, The Freedom of Morality, pp. 17-18).
Author: MyM
Meaning of ‘Hypostasis’ – Encyclopedia of Ancient Christianity
“As a technical term, hypostasis is found first in the Greek natural sciences, meaning sediment in a liquid. Behind this is a twofold idea, solidification and visibility, which appears in every use of the word, with one aspect or the other predominating. Thus in the Greek Bible, hypostasis refers in particular to true reality (see Heb 1:3; 3:14; 11:1); the Stoic tradition sees in the hypostasis the last individualization of the primordial essence; it is likewise present in Neoplatonic tradition, i.e., from Porphyry on–not yet in Plotinus–though on an entirely spiritual level and with a nuance of progression. The same is true for the technical use of the term which the Christian authors employ–always confronting the three traditions mentioned–in trinitarian theology and then in christology. Taken up by the Origenian tradition, just as ousia in order to emphasize the three divine realities in an anti-Sabellian way, hypostasis found a more ample consensus in the Synod of Alexandria (362). The Cappadocians, who contrasted the three hypostases with the one nature, the formula sanctioned also by the Council of Constantinople (381), nevertheless explained the term by emphasizing its characteristic aspect, individuality. Based on the new interpretation of the concept of hypostasis, Basil, and later Cyril of Alexandria, compared the trinitarian usage with the Porphyrian doctrine of the three hypostases. In the same period, Apollinaris of Laodicea introduced the term in christology, emphasizing by it the one reality of Christ. Hypostasis with this meaning became prominent through Cyril of Alexandria. Clearly distinguished from “nature,” it entered also into the faith of Chalcedon (DS 302). Nevertheless, in later discussions, in which there was an awareness that both of the natures in Christ, as Nestorius had intended, must be hypostatic, i.e., individual, the Byzantine authors emphasized in the hypostasis the aspect of subsistence, as well as that of characterizing property, so as to be able to use the term justly in both trinitarian theology and christology” (B. Studer, Encyclopedia of Ancient Christianity, vol 2, p. 308).
Yannaras and morality as an evasion of Being
“If we accept morality simply as man’s conformity to an authoritative [supreme, infallible, Divine] or conventional [socially constructed, utilitarian] code of law, then ethics becomes man’s alibi for his existential problem. He takes refuge in ethics, whether religious, philosophical or even political, and hides the tragedy of his mortal, biological existence behind idealized and fabulous objective aims. He wears a mask of behavior borrowed from ideological or party authorities, so as to be safe from his own self and the questions with which it confronts him” (Christos Yannaras, The Freedom of Morality, p15).
David Bentley Hart on Heidegger and the ‘evasion of the mystery of being’ in the west
“Martin Heidegger (1889-1976) –a morally problematic figure, admittedly, but not to be dismissed–was largely correct in thinking that the modern West excels at evading the mystery of being precisely because its governing myth is one of practical mastery. Ours is, he thought, the age of technology, in which ontological questions have been vigorously expelled from cultural consideration, replaced by questions of mere mechanistic force; for us, nature is now something “enframed” and defined by a particular disposition of the will, the drive toward dominion that reduces the world to a morally neutral “standing reserve” of resources entirely subject to our manipulation, exploitation, and ambition. Anything that does not fit within the frame of that picture is simply invisible to us. When the world is seen this way, even organic life–even where consciousness is present–must come to be regarded as just another kind of technology. This vision of things can accommodate the prospect of large areas of ignorance yet to be vanquished (every empire longs to discover new worlds to conquer), but no realm of ultimate mystery. Late modernity is thus a condition of willful spiritual deafness. Enframed, racked, reduced to machinery, nature cannot speak unless spoken to, and then her answers must be only yes, no, or obedient silence. She cannot address us in her own voice. And we certainly cannot hear whatever voice might attempt to speak to us through her” (David Bentley Hart, The Experience of God, pp. 311-312).
Stranger Things and the difference between virtual and physical RPGs

I have been watching Stranger Things on Netflix, and thus far I love the show (for a few reasons I won’t get into here – I will only add that I’ve been successfully able to watch it occasionally rather than clothing myself in athletic gear, and watching the whole thing in one night). One thing about the show got me thinking. There is a scene at the beginning of the first episode in which the young boys are playing a Role Playing Game (Dungeons and Dragons, I believe). I played the same game (RPG) for a little while in grade 7. I stopped playing in part because I noticed even then that the game had become an obsession for me (for whatever reason I think I may tend towards obsessing about things that interest me, rather than being able to moderate my participation and enjoyment). Even so, the obsession I had with playing an RPG in grade 7 was moderated by a few things.
As a kid I had to work hard at feeding my obsession with RPGs because of the basic creaturely constraints of space and time. In Stranger Things we see how the mother of one of the characters operates as a moderating influence. She has an eye on the clock. She intervenes. When they physically disperse, the game stops. They go to their homes (or not). They eat. They go to school. They need to plan to play again. The planning itself takes time for preparation. Physical RPGs involve real-world interaction between individuals who are immersed in a narrative by way of a story teller. The games are themselves tactile, with dice and paper at least, along with your own ‘I don’t want to shower today mom’ grime and smell.
There is a vast array of RPGs in New Media and some of them are massive (they are actually called MMORPGs – or for the uninitiated Massively Multi-player Online Role Playing Games). The online form of these games means the basic creaturely constraints of space and time are negated or absent entirely. Physical community is unnecessary in order for the game to work. Our primal biological and typical way of gathering as a community of human beings for entertainment has been short-circuited by instant access to the internet wherever we are, and at any time. As a teacher at an inner-city high school in London, I could notice how World of Warcraft (for example) was having a detrimental effect on some of my students. The obsession of the game could be indulged almost seamlessly around mealtime, bedtime and home-work (if that happened). My guess is that some of the young people exerted influence on the family dynamics in order to play more, taking supper into their rooms, and spending more and more time closed away from the other members of their family. Admittedly for some of them the game was a relief from certain harsh realities.
I think it is worth thinking about space and time in general as we consider New Media. How can we engage with New Media in, at least, a benign way if not a positive way? It has been my observation that immersion into such games comes at the expense of looking after your body and letting your mind rest. It has a detrimental impact on all other areas of your life. I think for those people who can play MMORPGs for a little while (say 3 hours once per week) there is much enjoyment to be had. It would be not so different than watching a movie. However, I think that many of these games are intentional about making it difficult to detach and do other things. Without the basic creaturely constraints, our minds are at risk of being altered and artificially stimulated to obsess in a way that does not necessarily involve the other aspects of our lives (physical interaction with other humans, the feeling of warm sunlight on our skin, showering, eating, sleeping…). Something of primal importance for us is being lost, or at least marginalized, namely story-telling and community, not to mention actual physical adventures in the forest on our bikes.
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Intelligent Design (like scientific materialism) is a post-Christian and effectively atheist view of the universe.
“Much of what passes for debate between theist and atheist factions today is really only a disagreement between differing perspectives within a single post-Christian and effectively atheist understanding of the universe. Nature for most of us now is merely an immense machine, either produced by a demiurge (a cosmic magician) or somehow just existing of itself, as an independent contingency (a magical cosmos). In place of the classical philosophical problems that traditionally opened out upon the question of God–the mystery of being, higher forms of causality, the intelligibility of the world, the nature of consciousness, and so on–we now concern ourselves almost exclusively with the problems of the physical origin or structural complexity of nature, and are largely unaware of the difference.
The conceptual poverty of the disputes frequently defies exaggeration. On one side, it has become perfectly respectable for a philosophically illiterate physicist to proclaim that “science shows that God does not exist,” an assertion rather on the order of Yuri Gagarin remarking (as, happily, he never really did) that he had not seen God while in orbit. On the other side, it has become respectable to argue that one can find evidence of an Intelligent Designer of the world by isolating discrete instances of apparent causal discontinuity (or ineptitude) in the fabric of nature, which require the postulate of an external guiding hand to explain away the gap in natural causality. In either case, “God” has become the name of some special physical force or causal principle located somewhere out there among all the other forces and principles found in the universe: not the Logos filling and forming all things, not the infinity of being and consciousness in which all things necessarily subsist, but a thing among other things, an item among all the other items encompassed within nature” (David Bentley Hart, The Experience of God, pgs 302-303).
Dorothy Sayers on Tolerance and Despair
“In the world it calls itself Tolerance; but in hell it is called Despair. It is the accomplice of the other sins and their worst punishment. It is the sin which believes nothing, cares for nothing, seeks to know nothing, interferes with nothing, enjoys nothing, loves nothing, hates nothing, finds purpose in nothing, lives for nothing, and only remains alive because there is nothing it would die for.”
–Dorothy Sayers, Letters to a Diminished Church: Passionate Arguments for the Relevance of Christian Doctrine (Nashville: Thomas Nelson, 2004 ed of the original), p.98
h/t, http://www.kendallharmon.net/t19/index.php/t19/article/64894/
Anglican perspective on ‘double predestination’
“”But what becomes of the non-elect?” You have nothing to do with this question, if you find yourself embarrassed or distressed by the consideration of it. Bless God for his electing love, and leave him to act as he pleases by them that are without. Simply acquiesce in the plain scripture account, and wish to see no farther than revelation holds the lamp. It is enough for you to know that the Judge of the whole earth will do right” (A. M. Toplady, The Doctrine of Absolute Predestination, pgs 18,19).
Martin Luther writing to Melanchthon about his prolapsed rectum
“The Lord has afflicted me with painful constipation. The elimination is so hard that I am forced to press with all my strength, even to the point of perspiration, and the longer I delay the worse it gets. …..My constipation has become bad….I tried the pills according to the prescription. Soon I had some relief and elimination without blood or force, but the wound of the previous rupture isn’t healed yet, and I even had to suffer a good deal because some flesh extruded, either due to the power of the pills, or I don’t know what……
“….. At last my behind in my bowels have reconciled themselves to me.”
Maximus the Confessor on the Incarnation
… On the incarnation being part of God’s divine plan from all eternity, irrespective of humanity’s primal disobedience.
“He who, by the sheer inclination of his will, established the beginning of all creation, seen and unseen, before all the ages and before that beginning of created beings, had an ineffably good plan for those creatures. The plan [even before the sin and fall] was for him to mingle, without change on his part, with the human nature by true hypostatic union, to unite human nature to himself while remaining immutable, so that he might become a man, as he alone knew how, and so that he might deify humanity in union with himself. Also, according to this plan, it is clear that God wisely divided “the ages” between those intended for God to become human, and those intended for humanity to become divine” (Maximus the Confessor, Ad Thalassium 22, as quoted in Harink’s commentary on 1 Peter, pg 40).
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